SteamVR

This guide provides step-by-step instructions to download, set up, and run the AMFITRACK SteamVR driver.

Prerequisites

Before you begin, ensure you have the following installed on your system:

Steps to Download, Setup, and Run

1. Download the Driver

  1. Go to the AMFITRACK_SteamVR Releases page.

  2. Download the latest release ZIP file.

  3. Extract the contents of the ZIP file to a location on your system.

2. Copy the Driver to SteamVR

  1. Locate the extracted AMFITRACK_SteamVR folder from the downloaded release.

  2. Copy the AMFITRACK_SteamVR folder to your SteamVR drivers directory. The typical location is: ` C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers `

3. Configure AMFITRACK devices for SteamVR

  1. Use the AMFITRACK Viewer to configure device IDs for the AMFITRACK system:

    AMFITRACK ID

    device-type

    2

    Left Controller

    3

    Right Controller

    4

    Generic Tracker 01

    5

    Generic Tracker 02

    6

    Generic Tracker 03

    7

    Generic Tracker 04

    9

    HMD Src Tracker

4. Verify Operation

  1. Ensure your AMFITRACK hardware is properly connected and powered on.

  2. Open SteamVR and verify that the AMFITRACK system appears in the list of tracking devices.

  3. Test the tracking functionality within a VR environment.

How to use AMFITRACK SteamVR driver

The AMFITRACK SteamVR driver supports multiple applications, including:

  • Unity: Compatible with Unity-based applications.

  • Unreal Engine: Compatible with Unreal Engine-based applications.

  • SteamVR-based games: Fully supported for general VR use.

How to use AMFITRACK SteamVR driver

GPIO pins of the AMFITRACK sensors have 4 Digital and 1 analog input. The button on the AMFITRACK sensor is connected to Digital #1

AMFITRACK ID

Left Controller

Right Controller

Digital #1

B click

A click

Digital #2

A click

B click

Digital #3

Trackpad touch

Trackpad touch

Digital #4

System touch

System touch

Analog

Trigger Value

Trigger Value

These input bindings are prone to change in future updates.

It should be noted that the button

Configure AMFITRACK SteamVR Settings - Source Mode

The AMFITRACK SteamVR driver supports three modes of operation describbing how the AMFITRACK system is locked to the rest of the SteamVR tracking. To change the mode settings, open SteamVR and locate the AMFITRACK settings. Select the desired mode using the dropdown menu.

Mode 1: Static Source

The Source is placed statically relative to the origin of the play area.

Mode 2: HMD SOURCE

The source is mounted on headset. This setup is ideal for VR applications where VR controllers are the primary input devices. It leverages the HMD for movement, such as with the HTC Vive Focus 3 or Oculus Quest 3.

Mode 3: SOURCE FREE MOVING

The HMD Src Tracker is mounted on the headset. The source is able to move completely freely. This setup is ideal for VR applications where VR controllers are the primary input devices. It leverages the HMD for movement, such as with the HTC Vive Focus 3 or Oculus Quest 3. The main advantage over HMD SOURCE is the reduced weight on the headset. Rotations and fast movements of the source may temporaly cause the sensors to appear to be moving (and rotate). It is therefore recommed limiting movement of the source. While in this mode the HMD Src Tracker will report the pose of the source in SteamVR rather than its own pose.

Configure AMFITRACK SteamVR Settings - Attachment pose

The Driver needs to know how it relates to the rest of the SteamVR tracking. Depending on the Source Mode selected either the source or HMD Src Tracker is selected as the hardware linking the two tracking systems, this refered to as the attachment. When using HMD SOURCE or SOURCE FREE MOVING the attachment pose is described relative to the HMD. The default pose is the origin of the HMD. The origin of most HMDs are placed inside the HMD or between the eyes, Since the attachment and headset cannot physically occupy the same the location and offset is required. To compensat for this three settings allow for moving the attachment point relative to the HMD AMFITRACK attachment X/Y/Z postion offset to HMD [meters]. Additionally the orientation of the attachment can also be defined relative to the HMD using euler angles (AMFITRACK attachment X/Y/Z orientation offset to HMD [degrees]). The euler angles are aplied in the z-y-x sequence all relative to the attachment.

When using Static Source the attachment is defined relative to the origin of the play area (rather than the HMD).

In many cases measuring the position and orientation offsets of the attachment may be difficult. To minimize this annoyance the attachment point can be vizulalized inside steamVR (and anything using data from steamVR). This can be done by enabling Display Attachment pose, this will cause all sensors to report the pose of the attachment rather what they would normally report. This naturally also means that Display Attachment pose must be disbaled for normal tracking purposes. Utilizing the visualization in Steam VR makes it much simpler to set the correct attachment pose offset. The simplest way of doing this physically mounting the attachment hardware where it needs to be. Then using the steamVR settings moving the visualization into view, by changing the position offset. Then finding the correcting orientation offset. Then moving the attachment into the correct location inside the VR space. When using a VR headset it should occupy the same virtual location as the physical attachment does in real life. Lastly remeber to disabled Display Attachment pose.

Guidelines for mounting AMFITRACK HW on VR-headsets

Enquire with Amfitech about getting a bracket for a particular HMD.

The attachment must be mounted in such a way that it is physically locked relative to the displays inside the HMD. In most casses this means that the attachment can not be mounted on the headstrap of the HMD, on top of the head or other similiar placements. even a small rotation will result in massive positional displacements.

The attachment must not be mounted in such a way that it obstructs the tracking of the HMD. Either by blocking or partially obscuring HMD sensors and/or emitters.

The HMD contains large amounts of metal which negatively affects the AMFITRACK tracking. To minimize the impact the coil of the attachment should be placed as far as possible away from the HMD as possible, while still being locked to it.

Troubleshooting

  • Driver Not Found: Ensure the SteamVRDriver folder is correctly copied to the SteamVR drivers directory.

  • Connection Problems: Verify that the AMFITRACK hardware is correctly connected to your PC and powered on.

  • SteamVR Issues: Restart SteamVR and check for updates.

Support

For further assistance, refer to the Amfitrack_SteamVR GitHub Issues page to report or view known issues.